The Euphorigen Investigation

Misinformation Escape Room


Team

Darren Ma

Data Analyst

dma150@uw.edu

John Rosen

Backend Developer

rosenji@uw.edu

Andy Cahill

Full Stack Developer

cahillaw@uw.edu

Jeff Wang

Designer

jw21@uw.edu

Project

Misinformation is a pressing global issue; it is increasingly easy to post false or misleading information on the internet and reach massive audiences. Alongside the Center for an Informed Public, Puzzle Break, and The Technology & Social Change Group (TASCHA), we created an online escape room to mimic the psychological and emotional responses elicited by real life interactions with digital misinformation. The aim of the escape room is to equip players with the necessary skills to identify misinformation online and become savvy, skeptical digital citizens.

Our Role

We started the escape room with the puzzles predesigned. The puzzles had white backgrounds and had a lot of bugs (for instance the escape room would not run on Firefox, there were gamebreaking site routing issues, and draggable components worked poorly).

On the front end, we polished the puzzle visually, fixed several critical bugs, streamlined the puzzle's story, refactored the code for future teams, and performed user research.

On the back end, we deployed an API to store puzzle passwords, authenticate admin users, modify and authenticate game access passwords, track user metrics, and access and sort user metrics.

To us, our sponsors were mentors and clients. We consulted with our sponsors to get feedback on new designs and we discussed results of user testing. In addition to this, we implemented many narrative changes they requested over the course of capstone.


Visit our iSchool Capstone poster!

Visit our Github repo for our backend code!

Visit lokisloop.org to view the escape room!

Escape Room

  • The Hub
  • Puzzle 1
  • Puzzle 3
  • API
The Hub

Between puzzles is this hub screen. In this screen, exposition is delivered.

Players must discover whether the fictional drug "Euphorigen" is safe.

Puzzle 1

In this puzzle, players must drag around sticky notes to discover the password to access the next puzzle.

This puzzle teaches about critically thinking about online sources.

Puzzle 3

Every puzzle teaches about a different form of misinformation. This puzzle teaches about identifying fake faces.

API

Here is an example of one of our API endpoints. This endpoint handles puzzle password verification.

Next Steps

After refactoring and documenting our project's code, we handed our project off to our sponsors. Here are some features planned for the future!

  • Escape Room generation tool
  • Story overhaul
  • Complete visual redesign

Sponsors